I’m a 3D artist specializing in real-time environment asset creation for games and VR experiences. I combine artistic sensibility with technical proficiency to build immersive and optimized game worlds.
Experience
- Creating real-time 3D assets: environments, weapons, vehicles; also have experience with character modeling
- Sculpting and detailing assets for both realistic and stylized styles
- High-poly and low-poly modeling, baking maps for game-ready assets
- Texturing with PBR workflows
- Integration and setup of assets in game engines (Unreal Engine 4, Unity3D), including materials, landscapes, and level assembly
- Background in architectural design and visualization
Software Proficiency
Blender, 3ds Max, ZBrush, Substance Painter, Substance Designer, Quixel Suite, Photoshop, Marmoset Toolbag, Unreal Engine, Unity
Modeling, texturing and integrating into the level modular asset systems for creating environment for an yet unannounced title. Assembling the structures in the level. Creating the small-scale props for the game as well.
Modeling, sculpting, baking and texturing game-ready assets. Setting them up for the company’s proprietary engine and implementing into the editor.
Titles: company’s unannounced title and assets for Dying Light 2.
Modeling, sculpting, baking and texturing game-ready assets. Implementing them to Unreal Engine 4. Released titles: Metamorphosis (for PC, consoles), Interkosmos 2000 (VR spaceship simulator).
Environment 3d artist on the self-funded MOBA project “The Godlike” - full cycle of environment 3d assets production. (project cancelled)