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Kiryl Maushuk
Kiryl Maushuk
Environment artist
Warsaw, Poland

Summary

I’m a 3D artist specializing in real-time environment asset creation for games and VR experiences. I combine artistic sensibility with technical proficiency to build immersive and optimized game worlds.

Experience
- Creating real-time 3D assets: environments, weapons, vehicles; also have experience with character modeling
- Sculpting and detailing assets for both realistic and stylized styles
- High-poly and low-poly modeling, baking maps for game-ready assets
- Texturing with PBR workflows
- Integration and setup of assets in game engines (Unreal Engine 4, Unity3D), including materials, landscapes, and level assembly
- Background in architectural design and visualization

Software Proficiency
Blender, 3ds Max, ZBrush, Substance Painter, Substance Designer, Quixel Suite, Photoshop, Marmoset Toolbag, Unreal Engine, Unity

Skills

3D ModelingDigital SculptingEnvironment ModelingLow-poly ModelingArchitectural VisualizationHigh-poly ModelingArchitectural DesignVehicle ModelingPBR TexturingTexture Baking

Software proficiency

Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Unity
Unity
ZBrush
ZBrush
3ds Max
3ds Max
Quixel Suite
Quixel Suite
Blender
Blender
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag

Experience

  • Environment artist at Symbiotic Labs
    Warsaw, PL
    February 2024 - Present

    Modeling, texturing and integrating into the level modular asset systems for creating environment for an yet unannounced title. Assembling the structures in the level. Creating the small-scale props for the game as well.

  • Environment 3D Artist at Techland
    Warsaw, mazowieck, PL
    February 2023 - January 2024

    Modeling, sculpting, baking and texturing game-ready assets. Setting them up for the company’s proprietary engine and implementing into the editor.

    Titles: company’s unannounced title and assets for Dying Light 2.

  • 3d Artist at Ovid Works
    Warsaw, PL
    March 2019 - January 2023

    Modeling, sculpting, baking and texturing game-ready assets. Implementing them to Unreal Engine 4. Released titles: Metamorphosis (for PC, consoles), Interkosmos 2000 (VR spaceship simulator).

  • Freelance 3d artist at Freelance
    Warsaw, PL
    June 2013 - February 2019

  • Environment artist at Black beacon
    Minsk
    November 2013 - November 2016

    Environment 3d artist on the self-funded MOBA project “The Godlike” - full cycle of environment 3d assets production. (project cancelled)